Living Statue, Iron 6 (18)

Lost Company Press

Crafted through arcane means and enforced by ancient rites, the living statue, Iron is a sentinel standing eternal watch. It is typically found guarding forgotten tombs or abandoned atriums, motionless and indistinguishable from a regular statue until it senses trespassers.

Motive: To guard its designated area

Environment: Dungeons, temples, ruins (Underground)

Health: 18

Damage: 6 points

Armor: 2

Movement: Immediate

Modifications: Resists being knocked down or moved as level 7 due to weight and stability; Intimidation as level 7 due to unyielding presence

Combat: The living statue, Iron strikes with mighty blows of its stone fists. If it hits a character, that character must pass a Speed defense roll or be knocked prone from the sheer force. Furthermore, each consecutive round it sustains an attack from the same target, it gains +1 to Armor (to a maximum of 5) as it learns and adapts to the combat style.

Once per combat, the living statue can unleash a petrifying glare targeting one creature it sees within short range. The target must succeed on an Intellect defense roll or be stunned, losing their next turn as they struggle against the paralyzing fear.

The living statue can repair itself once activated, regaining 5 points of health each round for 2 rounds whenever its health drops below 10 points for the first time in an encounter.

Interactions: The living statue, Iron may not speak or showcase typical signs of intelligence, but it can understand several languages and may recognize ancient symbols or gestures of peace, allowing canny adventurers to pass unharmed—if they know the correct signs.

Uses: The statue could be guarding a crucial plot item or serving as a test for heroes to prove their worth. Perhaps it stands before the entrance to a secret chamber that hasn't been opened for centuries.

Loot: Shards of the living statue, Iron can be forged into weapons or armor, imbuing them with magical properties.

GM Intrusion: A sudden tremor emanates from the living statue. It repairs a visible crack on its surface, restoring part of its health or perhaps splitting into two smaller, albeit less powerful, statues that continue the attack.