Lost Company Press
Crafted by an ancient civilization and infused with arcane energy, this crystal statue is an elegant, humanoid shape shimmering with internal light. Though it remains motionless for centuries, it animates todefend its territory or pursue objectives programmed eons ago. Its body refracts light, casting prism-like beams across the ground surrounding it. It's as beautiful as it is deadly.
Motive: Guarding ancient places, following long-lost commands
Environment: Ancient ruins, mystical sites (Underground)
Health: 18
Damage: 6 points
Armor: 2
Movement: Immediate
Modifications: Speed defense as level 7 due to its reflective surface causing light distortion.; Intellect defense tasks as level 2 due to its narrowly defined objectives and programming.
Combat: The living statue discharges a beam of focused light to attack, which inflicts its standard damage and can blind its victim for one round if they fail a Might defense roll. When engaging in melee, its crystalline touch can resonate with a foe's body, causing severe pain and potential stunning for a round.
Interactions: Almost impervious to reasoning or influencing, it follows an age-old protocol that is difficult to comprehend, making conversations or negotiations moot.
Uses: Adventurers seeking the secrets of the ancients must contend with these silent guardians, whose mere presence complicates the delving into forgotten lore.
Loot: If defeated, the core of the living statue is a high-quality crystal that may hold arcane significance or scientific value.
GM Intrusion: The living statue unexpectedly shifts its form, separating into smaller, moving crystal facets that swarm the characters, making it difficult to concentrate and causing confusion in the ranks.