Godforsaken
A lich is a powerful wizard or priest who has used their knowledge of necromancy to bind their soul in a magical object called a phylactery, making them immortal and undead unless their soul object is found and destroyed. Having corrupted its own life energy in an obscene ritual, a lich can pursue its other magical goals, usually the acquisition of more wealth, magic, and power. A newly made lich may look like a recent corpse, but maintaining its physical vessel becomes less of a priority as the centuries pass, so over time they tend to look withered or even skeletal. Liches often work with or command other undead, such as wraiths, skeletons, vampires, and zombies.
Motive: Magic, immortality, power
Environment: Wherever they can remain hidden and work undisturbed
Health: 45
Damage Inflicted: Major wound (8 points)
Armor: 1
Movement: Short
Modifications: Intellect defense and magical lore as level 10
Combat: A lich can shoot blasts of necromantic energy that inflict a major wound (8 points) on a target and 4 points on any creature within immediate range of the target. A lich knows many spells, such as the following:
Interaction: Liches hate being interrupted and have more important things to do than answer questions from mortal weaklings. A lich may be convinced to teach a character a spell, especially if given a spell, cypher, or artifact in trade.
Use: A lich is planning a ritual to raise an army of skeletons or zombies to attack the kingdom. A lich has made a pact with a demon to unleash a plague in exchange for obscure magical knowledge.
Loot: A lich has 1d6 cyphers and usually an artifact.
GM Intrusions: The lich casts a spell in addition to taking other actions on its turn. The lich uses a cypher, spell, or other ability to nullify an attack that otherwise would have affected it.