Planar Bestiary
There are probably not many labyrinth stalkers, but even one is too many. These ever-hungry, huge brutes are sometimes encountered by victims of magic that traps creatures in extradimensional mazes, as well as in other locations of magical confusion.
Once a labyrinth stalker gets the scent of a potential victim—even one located several hallways, rooms, or corridors away in a maze—the creature tirelessly follows the trace until they find the origin. Victims trying to escape the maze can hear the stalker's frightful calls echoing behind them growing closer and closer. If a labyrinth stalker locates their prey, they may grab the victim in a toothy bite and drag them deeper into the maze to feast upon at their leisure.
Some people believe that all mazes, or at least all magically created ones, lie somewhere within a "master maze" called the Infinite Labyrinth. x
Motive: Hunt lost wanderers
Environment: Mazes and labyrinths anywhere in the multiverse, alone
Health: 33
Damage Inflicted: Major wound (9 points)
Armor: 1
Movement: Short
Modifications: Speed defense as level 5 due to huge size; tracking and navigating mazes as level 10
Combat: Even before targets see a stalker, they hear the terrifying hunting roar up to a very long distance away, echoing down unknown corridors. Targets must succeed on an Intellect defense task or be overcome with fear so intense that the only thing they can do is run away or stand frozen for about an hour. Each round, a terrified victim can attempt another Intellect defense task to end the effect early.
When the stalker finally closes on their prey, they attack with a bite, inflicting damage and grabbing the target in their mouth. A grabbed target automatically takes damage each round until they can escape. The stalker could choose to carry off their grabbed prey, if the prey has allies, so they can consume the prey in peace.
Interaction: Stalkers are pure predator, clever, but not intelligent enough to understand formal languages. One might be driven off, but stalkers never forget, and one day—sooner than later—emerge from a maze to stalk those that got away when they are alone or undefended.
Use: A character's or ally's loved one has gotten lost in the ridiculously complex hedge maze abutting the wizard's college, a hedge maze from which wanderers sometimes never emerge.
GM Intrusion: Some piece of equipment a character possesses freezes and shatters.