Old Gods of Appalachia
J.T. (sometimes called Jack) is old, far older than anything in this region, having lived here even before the Things of the Inner Dark were imprisoned. He was asked to be their jailer but refused that work and responsibility, preferring to live free and scheme and travel.
He looks like a man with glossy black hair and a face marked by character rather than time, making it impossible to determine his age. He wears simple clothes and sometimes carries a burlap poke. He never puts on airs, presenting himself as a person of average means but with many connections.
For a time, Jack was trapped in an old, aging body by The Thing Whose Name Sounds Like Horned Head But Is Not, but Glory Ann Boggs gruesomely undid that working, freeing Jack to craft himself a new, immortal body.
Jack sometimes uses the aliases "Mr. J.T. Fields III" and "Jack Fields." In older times and by other peoples, he was known by many names, including Rabbit, Sasi, Coyote, and Anansi.
Motive: Scheming, planning, getting away with things, surviving
Environment: Towns (usually owning a small business run by someone else) and the woods (usually camping or fishing)
Health: 24
Damage Inflicted: Moderate wound (7 points)
Movement: Short
Modifications: Persuasion and social interactions as level 9
Combat: Jack uses mundane attacks—such as an axe, a shovel, a club, or a pistol—against mundane threats. If confronted by a dangerous supernatural creature, he is more likely to offer it a bargain for his freedom or try to slip away stealthily than to stand and fight.
Jack can speak with animals and command them in limited ways, and this power extends to whatever people he owns through his many deals. He senses the presence of ghosts and entities of the Green and the Inner Dark. As part of another action, his hard glance can disarm a foe within short range, and when he travels he can cover more miles in a day than any man.
Jack's greatest power is his ability to bargain for things, even magical or impossible things. His long life has been a series of trades, tricks, and exchanges, from plots of land to the lives of future sons to an animal's spots or a promise to a Thing.
If Jack's body is killed, he can eventually create a new one for himself. It's likely that only a supernatural creature could truly destroy him.
Interaction: Jack is clever and tricky, always looking to make a deal where he ends up better off than he was before. His deals are binding for both parties, and he always pays his debts, but he often tries to find loopholes and shortcuts so his cost and effort are minimal. He doesn't like to take sides or accept responsibility.
Use: Mr. Fields is known to have connections to important people and is willing to make introductions for a favor. Jack wants something the character has and offers something interesting in trade for it.
Loot: Jack has many resources at his disposal, including cash, jobs, mundane goods, and supernatural items he's traded for in the past.
Connection: The character remembers Jack from a previous meeting, an earlier bargain, or a similar connection through someone in their family.
GM Intrusion: Jack says something confusing or distracting, befuddling the character for a moment and giving Jack the opportunity to slip away unseen.
A person who owes Jack a debt comes to his aid in a moment of need.