Invex Avatar 7 (21)

Planar Bestiary

This being is gowned in diaphanous robes of flowing and glowing silver. When they move, they leave a smear of afterimages, as if the being hasn't fully resolved in this dimension. Or as if the being exists in multiple dimensions at once, or maybe multiple timelines.

A species that exists at the "end of time" (or so they say), the invex send back explorers and observers—avatars—to watch pivotal moments in what they consider their own dead history. An invex avatar thus has about as much compassion for a creature they interact with in the current era as they would for a dusty page in a history book.

Motive: Dispassionately observe events

Environment: Anywhere in the multiverse important or pivotal events occur, even if they don't seem so at the time

Health: 40

Damage Inflicted: Moderate wound (7 points)

Armor: 3

Movement: Short; long when flying

Modifications: Speed defense as level 6 due to large size; magic lore, deception, stealth, perception, and sensing deception as level 9

Combat: The invex avatar attacks twice each round with their touch, inflicting 7 points of Speed damage (ignores Armor) from scrambled dimensional resonance.

Once the avatar has harmed a creature, they can add one of the following special effects to any subsequent attack against that creature (in addition to inflicting their normal damage).

Interaction: Avatars can communicate using many different languages. While often content to merely observe, sometimes an invex avatar becomes involved in the moment, attempting to preserve what they regard as the proper flow of history. Which means that an invex avatar could suddenly aid a group of PCs, or possibly attempt to deter or even destroy them.

Use: As adventurers begin to plan on how to deal with a powerful entity or group of beings that will require time and milestones to eventually achieve, an invex avatar appears.

Loot: An invex avatar may carry a couple of interesting cyphers, such as a globe of controlled blinking and a globe of blackout.

GM Intrusion: A character hit by the avatar's touch can't be healed, naturally or magically, until they make a 10-hour recovery roll.