Immaculate Justiciar 6 (18)

Planar Bestiary

In some worlds, giants are foes to divine beings. These giants—and evil giants everywhere—are threats that the gods have determined should not be left lying fallow. Thus, they have commanded certain angels to train themselves tirelessly in the brutal but necessary art of finding and slaying giants.

Some immaculate justiciars take up a different but similar task for the gods, concentrating on aberrations, undead, or other anathemas.

Motive: Slay giants

Environment: Anywhere in the multiverse, tracking down vulnerable giants, alone or in a group of two or three

Health: 30

Damage Inflicted: Moderate wound (7 points)

Armor: 3

Movement: Short; long when flying

Modifications: Speed defense as level 5 due to large size; fighting giants, finding giants, and resisting mental influence as level 7

Combat: The justiciar attacks twice each round with their greatsword.

If the target of the justiciar's attacks is a giant, the justiciar's attacks inflict 2 additional points of damage.

The justiciar can heal themself or an ally within immediate range twice each day, restoring all points to a Pool (or 15 points of health) plus relieving any curse, disease, poison, blindness, or deafness.

At any time, the justiciar can use their action to magically detect any giant within very long range, even through barriers and spells of level 7 or less.

Once per day, the justiciar can connect with a higher power, learning the answers to up to three questions that can be answered with a yes or no from the deity on whose behalf the justiciar is hunting giants.

Once per day, the justiciar and up to eight willing creatures can transport to a different plane of existence.

An immaculate justiciar is immune to radiant and electricity attacks.

Interaction: Able to speak in the language of angels, the tongue of giants (for delivering ultimatums), and telepathically, a justiciar is a single-minded creature of divine power. Though not unreasoning, they tend to see other causes as less important than their own. They may agree to aid others in return for help in clearing out a particularly troublesome giant enclave or individual foe.

Use: A hoard giant approaches powerful adventurers, promising to give them a treasure from their hoard if they help the giant fend off an immaculate justiciar tracking them.

Loot: An immaculate justiciar's greatsword (a heavy weapon) is a magical artifact; attacks against giants are eased and inflict 2 additional points of damage (level 6; depletion: —).

GM Intrusion: A giant (either one currently fighting the justiciar, or one that has been secretly trailing the justiciar) throws a massive rock at the justiciar, which the justiciar sidesteps; the rock hits a character instead, inflicting a moderate wound (6 points) and trapping the character until they can escape from beneath the level 6 boulder.