Stay Alive!
Ichthysians are thought to be aquatic evolutionary offshoots of hominids or the result of experiments trying to fuse human and amphibian or fish DNA. They are physically similar to humans standing fully upright, with webbed hands, claws, froglike or fishlike features, gills, and strong muscles from a lifetime of swimming. They live in the water but are comfortable with extended forays onto land. Their intelligence is between that of a smart animal and a human; they can use simple tools such as rocks and sticks, and may build dams to modify waterways in their territory.
Some ichthysians are reputed to have the ability to heal others, and local villages may worship these beings as gods.
Motive: Hunger for flesh, curiosity, solitude
Environment: Anywhere near bodies of fresh water (Ocean)
Health: 18
Damage: 6 points
Armor: 2
Movement: Short on land; long in the water
Modifications: Strength-based tasks and swimming as level 6; defense against poison as level 3
Combat: Ichthysians attack with their powerful claws. They are less mobile on land and prefer to attack from the water. If overmatched, they would rather flee to deep, dark water than fight to the death.
An ichthysian regenerates 2 points of health each round as long as it starts the round with at least 0 health. This regeneration greatly extends their lifespan, and it is common for them to live to be more than two hundred years old.
Ichthysians are prone to mutation, especially in response to pollutants and other chemicals. These mutations might be physical deformities, but could be as strange as transparent flesh, poisonous skin, extra eyes with enhanced senses, or extra limbs.
Interactions: Ichthysians are not aggressive but will retaliate with full force against anything that attacks them, and one can remember specific enemy humans from its past.
Uses: A cryptid fish-person has been spotted in the vicinity of a deforested area adjacent to a mighty river. Villagers tell stories of an ancient water god that heals sickness and grants wishes.
Loot: An ichthysian's lair might have a strange relic or device that works like a cypher or artifact.
GM Intrusion: A slain ichthysian suddenly regenerates 5 health and immediately attacks or tries to flee. The ichthysian suddenly mutates in response to an attack, thereafter gaining +2 Armor or +2 levels in defense against that type of attack.