High Noon at Midnight
Cloaked in a tattered duster and riding nothing but a memory, the necrovore known as a hollowed ranger is a traveling portal to elsewhere—perhaps connecting to a nightmare, the far future after everyone has died, or some region of Hell where corpses shamble beneath an eternal eclipse.
Hollowed rangers ride forth where good people were gunned down in cold blood and then dumped in shallow, unmarked graves. The injustice rips a hole in the world, which the murdered spirit possesses and becomes. Unfortunately, a hollowed ranger's desire for vengeance doesn't restrict them from visiting horror on most everything they encounter.
Motive: Vengeance (first against their killer, then their killer's family and friends, then their killer's species, and so on)
Environment: Almost anywhere
Health: 18
Damage Inflicted: Moderate wound (4 points)
Movement: Short
Modifications: Speed defense as level 6 due to partially non existent body
Combat: A hollowed ranger's long range entropic bullet—fired from a rifle shaped hole in reality—deals 4 points of Intellect damage (ignores Armor) as a bit of the target's reality is blasted away.
A hollowed ranger also has the following traits.
Interaction: Speaking with a voice like wind on gravestones, a hollowed ranger may tell of the primary target of their vengeance, deliver a message from a more powerful necrovore, or simply promise to eat the soul of whoever tries negotiating with them.
Use: Characters need to travel a huge distance and are told the quickest way is to use the door shift offered by a hollowed ranger, though doing so will require appeasing the ranger in some way.
GM Intrusion: The character drawn through the hollowed ranger's form to a deathly realm is attacked by a ghost lurking there.