Planar Bestiary
Mighty beings from Ysgard, hoard giants desire to leave the confines of their cavern homes and roam the many planes and worlds of existence. If other worlds truly are filled with dreams and portents, hoard giants seek the most interesting and valuable of those to add to their already overfull bags.
A hoard giant's 15-foot (4.5 m) tall frame is usually bedecked with tattoos, rings, bracelets, and other decorations accumulated during their travels, including clothing of a finer cut tailored to fit their massive frames. In addition, every hoard giant carries a massive bag that is magically granted life, which makes the bag a fearsome threat of its own.
Thieves who attempt to steal from a hoard giant's bag receive an unwelcome surprise when the bag tries to ingest them, adding them and their equipment to whatever valuables are already contained within. Though not for long—the bag selectively digests foreign tissue stuffed into it, leaving inert material and valuables alone. And the bag doesn't have to wait for opportunities to come its way; a hoard giant often plucks foes with shiny equipment and plops them into their bag. The giant knows that after a few hours, all that will be left is treasure.
Hoard bag (animate): level 4; Armor 2; health 20; moves an immediate distance each round; bite attack inflicts a moderate wound (4 points) and swallows target on failed Might defense task; swallowed targets take 6 points of damage each and are blinded, and all their tasks are hindered until they can escape
Motive: Gather treasures of wealth and magic
Environment: Anywhere treasure can be found in the multiverse, usually alone
Health: 30
Damage Inflicted: Moderate wound (6 points)
Armor: 2
Movement: Short
Modifications: Speed defense as level 4 due to huge size; resists trickery and falsehoods (especially regarding promises of treasure) as level 8
Combat: The hoard giant attacks twice each round with their brass-jacketed fists.
Alternatively, the giant can scoop a target that fails a Speed defense task into their hoard bag.
If they want to keep their hands free, the giant can release the bag as an animate ally as part of another action. In this case, the bag is free to attack as a separate creature, though it remains under the giant's verbal control.
Interaction: Single.minded as they are and jealous of the treasures they already possess, most hoard giants haven't bothered to learn any language other than those spoken by giants. However, would-be negotiators who bridge the language gap might be able to tempt a giant into a brief alliance if treasure is offered as a reward.
Use: The adventurers, having successfully looted the treasury of some ancient ruin, crypt, or wizard's redoubt, notice they are being followed by a massive figure far off in the distance.
Loot: A hoard giant's bag contains all manner of treasure, including enough coins and gems to buy something very expensive (1,000 to 10,000 gold coin value), some kind of portal key or token that allows the giant to travel the planes, and several cyphers, such as an or orb of detonation (gravity), a burst of speed potion, and a glove of best tool, and probably at least one artifact, such as lenses that allow a wearer to see invisible objects for ten minutes (level 5; depletion: 1 in 1d10).
GM Intrusion: The giant absorbs a character's melee attack with their bag, swallowing the character's weapon.