Stay Alive!
A hivemind family is a scouting expedition of part-alien creatures sent to study and infiltrate human society, either out of scientific curiosity or as a long-term plan for world domination or human extinction. Some entities might intercept human astronauts, reprogramming their DNA or attaching a parasite to their mind or soul. Others might send a machine to an isolated community, remotely impregnating some of the inhabitants to gestate and give birth at the same time. The end result is a group of hivemind children who have a psychic link, unusual powers, and loyalty to their inhuman creators.
Hivemind children often have a very similar appearance even if they have different parents--they might all have pale blond hair, unusually wide-set eyes, six fingers on one hand, or an odd posture. They eerily match each other's expressions and movements. They think and speak as children years older than they appear. Their emotional responses are muted to an almost sociopathic extent.
Depending on their origin, the weird children may be mentored or protected by an altered adult, or by human parents in denial about the monsters they care for.
Motive: Conquest, exploration, infiltration
Environment: Human settlements (Urban)
Health: 6
Damage: 2 points
Movement: Short
Modifications: Mental attacks and Intellect defense as level 3;defend against attacks from living creatures as level 3 due to mind reading; perception and scientific knowledge as level 4
Combat: Individually, hivemind children are physically no stronger or more durable than a typical human. Their true strength is in their ability to read and control minds. Their telepathic link means that if one of them knows something, all of them within long range automatically know it.
Hivemind children can automatically read the surface thoughts of anyone they can see within short range, even if the target is unwilling. As an action, they can force an intelligent living creature within short range to take a physical action, including something that would cause the target harm, such as forcing a target to stick their hand into boiling water, steer a moving car off a cliff, or shoot themselves with a pistol (if used as an attack, this inflicts damage equal to the hivemind child's level or the controlled creature's level, whichever is greater).
Two hivemind children within short range of each other automatically augment each other's mental powers, allowing them to read or control minds of two targets at once as a level 4 creature. Four within short range of each other can read or control minds of four targets at once as a level 5 creature, and eight or more can work together to read or control minds of eight people as a level 6 creature.
Interactions: Hivemind children want to protect themselves and observe humans and will try to do so until they appear as old as adults. Their long-term goals are unclear but probably don't have humanity's best interests in mind.
Uses: Children born after a scientific expedition are strange and different. Multiple small villages all over the world experience births of children with weird abilities.
Loot: Hivemind children may have no useful items or one weird science device they've built with their inhuman knowledge.
GM Intrusion: A group of hivemind children briefly manifest a teleportation or telekinesis ability at the same level as their mind control. The injury or death of one hivemind child angers the rest, increasing their level and damage by +2 for one round.