Godforsaken
Hags are evil magical creatures distantly related to the fey. They resemble withered ancient humans with obvious inhuman features—dead eyes, green or purple skin, metal teeth, webbed fingers, and seaweed-like hair are common traits. They love corrupting pure and innocent things, and feast on the dreams and flesh of their victims.
Motive: Power, treachery
Environment: Forests, swamps, mountains, and unpleasant natural locations
Health: 25
Damage Inflicted: Moderate wound (6 points)
Armor: 1
Movement: Short
Modifications: Lying, haggling, magical lore, mimicking voices, and Intellect defense as level 7
Combat: Hags can attack with their iron-hard claws and teeth, but often rely on their magic abilities in combat. Hags can breathe water, and usually have three or more of the following abilities:
Three or more allied hags form a coven, which allows them to use each other’s magical abilities, and usually grants the coven (when working together) one or two additional abilities.
Interaction: Hags are evil, greedy, hateful, and cruel. They rarely do things for others unless they benefit in some way, and they like to trick fools into dangerous tasks that end up profiting the hag instead of anyone else. If shown proper respect and bribed or paid, a hag can be a valuable source of lore.
Use: The smell of cakes lures children to a mysterious woodland shack. The hag of the swamp is said to kill anyone who enters their territory without carrying a specific gift.
Loot: In addition to coins and jewels, a hag usually has several scrolls or potions and may have an artifact.
GM Intrusion: A creature becomes afraid and reluctant to oppose the hag, hindering all actions against the hag by two steps for one day.