Lost Company Press
The green slime is a quivering amorphous creature that dwells in dark, damp environments. Its translucent body pulses with an eerie inner glow, casting ghostly light on its surroundings. The slime is capable of clinging to walls and ceilings, often dropping on unsuspecting prey below. It secretes a corrosive substance that dissolves organic material for digestion.
Motive: Consumes organic material for sustenance
Environment: Dank caverns, abandoned sewers, and other moist areas (Underground)
Health: 9
Damage: 3 points
Armor: 2
Movement: Immediate
Modifications: Stealth as level 5; Attacks as level 5 because of its corrosive touch; Resisting physical attacks as level 6 due to amorphous body
Combat: The v tries to envelop its prey, suffocating and dissolving them. Prey must make a Speed defense roll to avoid being enveloped. On failure, they take 5 points of damage and an additional 4 points of ongoing damage per round until they escape. Escaping the grasp requires a Might-based task. Attacks with edged or piercing weapons deal 1 less damage to the slime, reflecting its amorphous nature.
Interactions: Non-sentient, the green slime reacts only to the presence of food and light. It recoils from intense heat or brightness.
Uses: An alchemist experimenting with bioluminescent substances inadvertently creates a green slime, unleashing it into the city's underbelly.
Loot: Bits of partially dissolved metal or glass within the slime might be valuable to the right buyer.
GM Intrusion: Upon injuring the green slime, it splits into two smaller, still dangerous entities that continue to attack, potentially overwhelming the party with numbers.