Golem, Stone 6 (18)

Lost Company Press

Carved from ancient bedrock and imbued with primordial magic, the stone golem is both sentinel and enforcer. Its hulking form is etched with runes that glow faintly with an inner light. Despite being crafted from inanimate stone, these golems move with a deliberate and unnatural grace. They guard forbidden places and treasures, obeying the commands of their creators or the enchantments that bind them.

Motive: Follows orders and protects its assigned realm

Environment: Ancient ruins, enchanted fortresses, and hidden vaults (Underground)

Health: 18

Damage: 6 points

Armor: 3

Movement: Short

Modifications: Might tasks as level 7; Intellect defense as level 4 due to limited perception; Tasks involving stealth and evasion as level 3

Combat: The stone golem's primary attack is a powerful slam with its massive arms, capable of knocking back opponents and potentially stunning them. A target hit by the golem must make a Might defense roll or be pushed back an immediate distance and dazed for one round. Additionally, the golem can stomp the ground to create a localized quake within immediate range, forcing all creatures to make a Speed defense roll or fall prone.

Interactions: Stone Golems have limited sentience and do not communicate beyond rudimentary gestures. They fulfill their directives without hesitation or moral consideration.

Uses: A new tunnel has been discovered in the city, and stone golem are coming through. They are the vanguard of an ancient civilization's expansion, or perhaps they are lost, still carrying out orders from a long-dead sorcerer.

Loot: Pieces of the golem may contain valuable gemstones or magical essences.

GM Intrusion: One of the golem's attacks strikes a structural weak point, causing part of the ceiling to collapse and creating hazardous terrain that could entrap the unwary.