Golem, Clay 5 (15)

Lost Company Press

A hulking mass of animated clay, this golem is a sentinel bound by ancient magic. It shapes its limbs into blunt instruments of destruction when threatened. With eyes that glow with an ethereal light, it follows its creator's commands to the letter, but without guidance, it fixates on protecting its immediate environment from any intruders.

Motive: To follow its creator's orders or protect a designated area

Environment: Guarding tombs, treasure chambers, or arcane sanctums (Underground)

Health: 15

Damage: 5 points

Armor: 2

Movement: Immediate

Modifications: Tasks related to standing ground and resisting being moved as level 7; Mental tasks unrelated to its orders as level 2

Combat: A Clay Golem pummels its foes with heavy fists that deal damage to all targets within immediate range of its attack. Additionally, when the golem is struck by a physical attack, pieces of its clay body splinter off, potentially afflicting the attacker with blinding debris (a Speed defense task to avoid being blinded for one round).

Blunt Force: Clay golem's attacks ignore 1 point of Armor due to the sheer mass behind each blow.

Splintering Body: Anytime the golem is hit by a melee attack, the attacker must succeed on a Speed defense roll or suffer irritation and obscured vision from the shards for one round.

Interactions: Lacking true sentience, clay golems do not engage in conversation or negotiation. They interpret the world in the strict binary of following orders or neutralizing threats to what they guard.

Uses: An old wizard's tower has activated its defenses after centuries of slumber, and the clay golem is one of the formidable guardians now stirring to life.

GM Intrusion: The clay golem exhibits a sudden burst of arcane energy, rapidly repairing itself or reshaping an arm into a massive clay hammer for a devastating strike.