Golem, Bronze 6 (18)

Lost Company Press

This towering automaton, crafted from shimmering bronze plates, moves with a surprising grace given its massive frame. Folded into the intricate carvings on its surface are mystical runes of power, indicating that this is no mere construct, but a vessel for arcane energies. In the presence of the golem, the air hums with arcane energy, causing hair to stand on end and an unshakable feeling of being watched by unseen observers.

Motive: Following the commands of its creator, usually guarding a particular site or treasure

Environment: Constructed and placed by powerful magic users, often found in ancient ruins, vaults, and sacred sites (Underground)

Health: 18

Damage: 6 points

Armor: 2

Movement: Immediate

Modifications: Defends as level 7 due to its tough exterior; Might-based tasks as level 7

Combat: The Bronze Golem's brute strength allows it to deliver crushing blows. It can use its Slam Attack to deal damage and knock opponents back, potentially causing them to be dazed or knocked prone (targets must succeed on a Might defense roll to resist being dazed or knocked down).

Slam Attack: Powerful strike that causes extra damage and can knock foes back.

Arcane Shockwave: Once every few minutes, the golem releases a burst of arcane energy in a short radius around it, attacking all within range with a shockwave that disrupts magical effects and causes 4 points of intellect damage (ignores armor).

Mystic Repair: When not in combat, the golem slowly regenerates, restoring 1d6 points of health each hour as its magical runes mend its bronze form.

Interactions: The bronze golem is unable to communicate and is single-minded in its pursuit of following its creator's orders, showing no mercy or negotiation.

Uses: A once faithful guardian now gone rogue or a protector of forbidden knowledge that adventurers seek to claim.

Loot: Pieces of the golem can contain valuable bronze and residual magic for crafting or barter.

GM Intrusion: the golem's bronze plates heat up due to the magic running through them, anyone striking it in melee takes 2 points of ambient damage from the burning metal.