[Index]
Cypher Bestiary
Goblins are wicked, grasping, and perversely resourceful humanoids, usually no larger than children.
Health: 3
Damage Inflicted: Minor wound
Movement: Short
Modifications: Dodge as level 3 due to size and quickness; deception, perception, stealth, and setting traps as level 5
Combat: Goblins attack with knives, claws, or biting in immediate range, and with slings, shortbows, and rocks at short range. But unless caught unawares, they might also rely on a variety of Goblin Tactics, Goblin Traps, and Goblin Allies.
GM Intrusion: Another goblin stealthily got behind the character, and the character trips over the creature and falls prone.
GM Intrusion: The goblin's attack was poisoned and the character struck must make a Might defense roll or immediately take 6 Speed damage.
Goblin traps are simple but well-built level 5 mechanical ambushes affecting an immediate area, designed to allow a goblin to run past or through them without triggering them, but requiring others to succeed on a dodge roll to avoid them; successful block rolls still trigger most goblin trap effects indicated here. Options include:
| d6 | Trap (level 5) |
|---|---|
| 1 | Avalanche; affected targets crushed under boulders and scree for a moderate wound each round (light, medium, and heavy armor reduce the wound's severity by one, two, or three) until they can escape. |
| 2 | Net snare; affected targets caught and hauled into the air in the net until they can escape; goblins spear helpless targets in the meantime (treat goblins as if they have surprise). |
| 3 | Tripwire on stairs; affected targets tumble down flight embedded with glass shards, taking a moderate wound. |
| 4 | Iron ram swings down from ceiling; affected targets take a major wound. |
| 5 | Tripwire in corridor; if triggered, a dozen poisonous spiders (level 1; attacks as level 3 and inflicts 3 Speed damage from poison) drop from ceiling hatch. |
| 6 | Tripwire in corridor; if triggered, rolling boulder hurtles down corridor, hindering dodge rolls and inflicting a major wound (or a minor wound even with a successful dodge roll). |
Goblins attack from the shadows with ambushes and hit-and-run tactics, including the following.
Goblin allies may hold the goblins in contempt but will act with the goblins in a pinch. Options include:
Goblins are driven by greed and malice. They stop at nothing to acquire what they want, killing their targets if convenient, but often making do with theft. They flee in the face of real danger.
Goblins are pesky rabble but are surprisingly cunning when threatened. Allied goblins work together to accomplish their goals of murder, kidnapping, and robbery.
But if goblins are caught unawares, they're usually engaged in some shambolic Goblin Activity or other. If PCs defeat a group of goblins, they can scavenge dribs and drabs of Goblin Loot.
Goblins are usually known by the mean nicknames conferred by other goblins, but their names can also be short, guttural sounds resembling the first sounds each goblin ever made. Options include: Crug, Blic, Sootfinger, Vrak, Turdlicker, Stenchfoot, Moldy, Rip, Slimebelly, Slagjaw, Grub, Flab, Stinker, Bloodeye, Juk, Beetleface, Narg, Bentbrain, Zolt, One-Ear, Pinch, Stinktooth, Wart, Ratfondler, Gish, Pussdrinker, Slug, Dragonchow, Kak, Brokeclaw, Toadgrin, Screech, Shakyleg, Bedwetter, Gak, Snotjaw, Crack, Halfhand, Farty, Splinterclaw, Canker, Limpgob, Wartbutt, Shrivelsack, Crackbrain, Drumpft, Ditchsucker
Most goblins carry a personal stash, including bones, shiny rocks, sticks, and other bits of worthless trash, plus a handful of mismatched coins equivalent to an inexpensive item. But some carry something a little more interesting, such as the following. Many items could be sold for a moderately priced sum of coins.
| d20 | Valuable and/or Interesting Loot |
|---|---|
| 1 | Golden backscratcher resembling a bird's leg and talons |
| 2 | Perfumed collection of soaps |
| 3 | Herb tin containing fine smoking tobacco |
| 4 | Keyring containing several keys, some pristine, others rusted |
| 5 | Jar containing a sample of scintillating, glowing slime |
| 6 | Vial holding a madly flapping dragonfly with red eyes |
| 7 | Bottle of rare wine stolen from an elven cellar |
| 8 | Packet of dried mushrooms (hallucinogen) |
| 9 | Fabulous hat with red and gold feathers |
| 10 | Clockwork figurine of a cat that walks about a surface if wound up |
| 11 | Silver locket showing a picture of a glowing, multicolored egg |
| 12 | Wand that shoots streams of harmless glitter |
| 13 | Gold earrings with tiny (shrunken, preserved) dangling human heads |
| 14 | Necklace of dragon fangs (enrages dragons who see it) |
| 15 | Golden baby rattle displaying crest from nearby kingdom |
| 16 | Sewing kit with untarnished silver needles and supply of silk thread |
| 17 | Loaf of elven honey bread that tastes better than anything |
| 18 | Jar of foam that tames even the wildest of manes or beards |
| 19 | Animated tongue (level 1) that always squirms west |
| 20 | Big black thigh-high boots that ease jumping and balancing tasks (artifact level 5; depletion: —) |
When characters come upon goblins unawares, what are the goblins up to? Options include:
| d20 | Activity |
|---|---|
| 1 | Mucking out an area that apparently was previously used as an improvised latrine |
| 2 | Roasting a variety of kidnapped dwarves on spits over smokey fires |
| 3 | Drinking stolen ale and proceeding to become horrifically inebriated |
| 4 | Putting together/resetting a trap; a few mistakes have caused some earlier casualties |
| 5 | Exploring a new area, using a cave wolf (level 3) to sniff the trail forward |
| 6 | Holding an impromptu rat race in a short maze; each rat is illegibly numbered with red mud |
| 7 | Grooming out nits, ticks, and fleas from a larger goblin (level 3) who takes it as their due |
| 8 | Looting the corpses of trapped and killed adventurers |
| 9 | Feeding a bonfire with tomes, scrolls, paintings, and other burnable stuff stolen from a human city |
| 10 | Beating each other with sticks while they screech and bicker about nothing |
| 11 | Sniggering and chortling as they graffiti an area with a handful of obscenities using manure |
| 12 | Overseeing a couple of captive dwarves (level 2; excavation as level 5) in digging a new tunnel |
| 13 | Repairing broken weapons, crafting new ones from scavenged human-sized weapons |
| 14 | Betting on who can spit the farthest; losers are roundly smacked about |
| 15 | Stitching wires into the bones of defeated foes to create gruesome marionettes |
| 16 | Carrying a human corpse on a palanquin; the corpse is dressed in bright colors and thorn crown |
| 17 | Bricking over access to a cell holding kidnapped hostages whose relatives can't afford a ransom |
| 18 | Napping in a pile of snoring, farting, twitching goblins; a couple snuggle with rag dolls |
| 19 | Dropping boulders down a pit and laughing uproariously at the sounds of distant crashing |
| 20 | Being very, very quiet and afraid because they just managed to escape an enraged dragon |
Adventure Seed: A goblin community is looking for adventurers to wipe out a rival goblin encampment.