GLITCH 5 (15)

The Strange Bestiary

A glitch is a living entity of the Strange that looks somewhat humanoid, though a humanoid that has been stitched together from various creatures native to different recursions hosted by Earth. No two glitches look exactly alike. All share a somewhat piecemeal appearance of mismatched skin, extra organs and eyes, and a madcap, leering face that spawns nightmares in even the most stolid. Glitches might wear portions of their dead opponents as clothing, jewelry, or, in a pinch, an easy-toaccess snack.

Creatures that venture into the Strange from around Earth are subject to the effects of alienation. Glitches are manifestations of that alienation given form and malicious intent.

Against an NPC, a glitch’s alienation attack deals 3 points of ambient damage, plus 3 points for each previously successful attack made by the glitch during the combat.

Motive: Inflict insanity and death for pleasure interface boundaries with the Strange

Health: 24

Damage Inflicted: Moderate wound (5 points)

Movement: Short and Intellect defense rolls as level 7.

rules for alienation apply: each factor of Thus, if a PC already has a factor of alienation, a successful attack would inflict a second factor of alienation, and the PC would take 2 points of damage to his Might, Speed, and Intellect Pools.

Interaction: Glitches are vicious and apparently insane. That said, one might choose to talk instead of attack, especially if the glitch was the bearer of bad news, was in the mood for some obscenity-laden taunting, or could seem to have the ability to talk with any creature that has a language.

Use: When the PCs emerge from a recursion glitch.

GM Intrusion: A character inflicted by the glitch with a factor of alienation must succeed on another Intellect defense roll or spend her next turn attempting to pass through the nearest recursion interface (and escape the Strange).