Giant, Mountain 7 (21)

Lost Company Press

Mountain Giants are solitary behemoths that embody the rugged and formidable essence of the mountains they call home. Their craggy skin is covered in lichens and moss, giving them a natural camouflage against the rocky terrain. These titans are skilled boulder-throwers and can cause avalanches with a single stomp of their colossal feet.

Motive: Protecting their mountain territory

Environment: High mountain ranges, often in caves or near peak summits (Mountains)

Health: 21

Damage: 7 points

Armor: 2

Movement: Short

Modifications: Climbing as level 8; Might-based tasks as level 8; Intellect-based tasks and social interactions as level 5 due to limited cunning

Combat: Mountain Giants hurl massive boulders from a distance, requiring the target to make a Speed defense roll. If hit, besides taking damage, the character is knocked down and must use an action to get back up. In melee, they can slam the ground to create a shockwave, forcing all within immediate range to succeed on a Might defense roll or be stunned and lose their next turn. Stone Camouflage: The has an ability to blend into the mountainous terrain, providing an asset to Stealth tasks in their environment. Earth Shaker: With a targeted stomp, the can cause a localized tremor, creating difficult terrain that hinders movement within an immediate area for a round.

Interactions: Mountain Giants are not inherently evil, but they value their solitude. They can be reasoned with if approached with respect and offerings, but they are quick to anger if they feel threatened.

Uses: Characters may seek out a Mountain Giant to gather knowledge about ancient mountain paths or to procure a rare mineral that the giants use to decorate their territory.

Loot: Rare minerals, -sized weaponry, and artifacts of ancient mountain cultures

GM Intrusion: A seemingly defeated Mountain Giant causes an avalanche with its dying breath, threatening to bury the adventurers or block their path forward.