Giant, Frost 6 (18)

Lost Company Press

This towering titan of ice and snow looms over the tundra with frost-rimed hair and icicle fangs. Its deep blue eyes reflect the winter sky, and each step leaves a footprint filled with rime. The frost giant's breath is a subzero gale, freezing victims solid in a heart-stopping instant. The frost giant's skin is infused with a magical frost, rendering it nearly impervious to ordinary weapons and giving it the ability to effortlessly slide across ice and snow.

Motive: Territorial dominance and the pursuit of icy treasures

Environment: Frigid climates, atop icy mountains and within glacial valleys (Wilderness)

Health: 18

Damage: 6 points

Armor: 3

Movement: Short when walking, Immediate when sliding on ice

Modifications: Intimidation as level 7; Resistance to cold damage as level 7; Dealing with environmental cold hazards as level 7

Combat: The frost giantpummels enemies with massive punches or hurls deadly spears of ice. When it roars, the chill air generates a wave of frost that forces all within immediate range to succeed on a Speed defense roll or suffer 5 points of cold damage. Once per encounter, it can slam the ground, causing an icy tremor that knocks down everyone standing in Short range that fails a Might defense roll.

Arctic Breath: The exhales a violent blast of icy wind in a cone (Immediate range) requiring a Might defense roll or causing victims to become frozen (hindered by two steps) for two rounds.

Icy Terrain: The can freeze the ground in an Immediate area. Those in the area must succeed on a Speed defense roll or slip and fall, losing their next turn.

Interactions: Frost giants respect strength and courage. They may be challenged into single combat or parley, but they consider most other creatures inferior.

Uses: A curse has set a frost giant on a rampage through nearby villages, or perhaps a frost holds a shard of the ancient Ice Crown needed to prevent eternal winter.

Loot: Frost giant's heart, can be used as a powerful ward against cold. Ice-etched runes that may teach spells or lore about the icy realms

GM Intrusion: The giant's icy breath freezes the character's feet to the ground, requiring a Might task to break free, or its last thrown spear shatters near the party, sending out freezing splinters.