Planar Bestiary
A ganrejith is a bizarre fiend native to Pandemonium. Although they look like an attractive androgynous humanoid with horns, that is just the visible portion of their body, a mix of lure, weapon, and tongue, used to attract and acquire prey. They have pleasant voices and rarely speak above a whisper. Creatures that come close to a ganrejith can sense something strange about them, a subconscious feeling of distress and mental trauma caused by proximity to their bizarre anatomy.
A ganrejith's actual body is large and monstrous but invisible, trailing away (behind or below them) into an extradimensional space they bring with them. The creature's full body (especially when juxtaposed with their humanoid "foreparts") is horrifying and disgusting, traumatizing most mortals who see their true shape by using abilities that allow them to see invisible things or peer into adjacent planes.
Motive: Spreading fear and madness
Environment: Almost anywhere in the multiverse, often solitary, but sometimes allied with demons
Health: 18
Damage Inflicted: Moderate wound (5 points)
Armor: 2
Movement: Short
Combat: The ganrejith's touch attack inflicts 5 points of Intellect damage (ignores Armor) from a psychic discharge.
About once each minute, a foe within long range who fails an Intellect defense task becomes infected by visions and dreams of the ganrejith's true shape. After one hour, an affected creature must attempt the defense task again. Success means the victim is afflicted with a shortterm breakdown for about a minute and can do nothing but scream, laugh, or weep. Failure means the victim gains a long-term obsession for about an hour and feels compelled to repeat a specific activity over and over, such as washing hands, touching things, praying, or counting coins.
A creature within short range that glimpses the ganrejith's actual body and fails an Intellect defense task takes 5 points of Intellect damage (ignores Armor) from a psychic discharge and becomes fascinated by the sight, unable to do anything but point and gibber. The victim must repeat their defense task on their next turn to end the effect; otherwise, they are affected as with a short-term breakdown described above.
Interaction: Ganrejiths know the language of demons (Abyssal). They think like demons, and often ally with them, taking on their priorities. But when acting on their own, ganrejiths are mainly interested in eating and disrupting mortal lives with fear and madness, so negotiating with them is fraught.
Use: A circus entertainer pulls a large wagon into town, claiming to have an "incredible, mind-altering" sight to reveal to anyone willing to give them a few coins.
Loot: A ganrejith might carry a magic item or two, such as a monohorn potion or a poison (explosive) charm.
GM Intrusion: A character touched by the ganrejith falls unconscious until after their next turn.