High Noon at Midnight
A frostwalker is a cursed beast made of packed snow layered over the severed limbs, heads, gristle, antlers, and sinew from deer, wolves, and sometimes people who've died in the cold. As such, they vary in appearance. Some are about the size of wolves, others are human sized with antlers, and a few—especially those with more limbs and/or heads than normal—can be up to twice the size of a person.
Frostwalkers may be creations of dire sorcery, though some gain motive force from the spirits of blizzards, ice, and enmity earned through past atrocity.
Frostwalkers could be classified as necrovores instead of (or in addition to) cursed beasts, or possibly even as a forgeborn variety. Creature classification isn't as neat and tidy as some alchemists might wish.
Motive: Revenge
Environment: Almost anywhere cold enough for snow and ice
Health: 12
Damage Inflicted: Moderate wound (4 points)
Armor: 1
Movement: Short
Modifications: Perception as level 5
Combat: Frostwalkers bite, gore, or claw with whatever body part they have available.
Frostwalkers may also have one or more of the following abilities.
Interaction: Frostwalkers are usually made (or form spontaneously) to enact vengeance or to attack a foe, and will do so until they're destroyed.
Use: When the lake freezes over, monstrous things made of snow slide across the solid surface and begin terrorizing whatever they find.
GM Intrusion: An important piece of the character's equipment freezes solid, rendering it unusable until it's thawed.