Lost Company Press
The buzzing of these enormous insects is unnerving, a deep thrumming that vibrates in the chest of those too near. Their faceted eyes glisten with an alien intelligence, reflecting their surroundings in a prismatic display. The bristling hairs on their legs can sense movement and vibrations, making them masterful at detecting and tracking their quarry.
Motive: Feeds on refuse and carrion, occasionally preys on small creatures
Environment: Swamps, wastelands, caves, or near sites with decomposing matter (Wilderness)
Health: 6
Damage: 2 points
Armor: 1
Movement: Short when walking, long when flying
Modifications: Speed defense as level 3 due to erratic flight
Combat: Giant Flies are able to spit a corrosive substance at their enemies, which, on a hit, deals damage and hampers vision if it strikes the face or eyes. The target must succeed on a Speed or Might defense roll or be blinded for one round. Acidic Spit: Giant Flies can project a stream of acidic saliva up to 15 feet, which can blind opponents for a round and immediately corrode nonliving matter. Sensory Hairs: The sensitive hairs grant the Giant Fly an almost preternatural awareness of nearby movements, making it nearly impossible to sneak up on. Buzzing Dismay: The intense buzzing produced can cause unease and distraction, hindering tasks that involve concentration or precision for those within immediate range.
Interactions: These creatures do not have much by way of society or culture and act mainly on instinct. Their interactions with intelligent creatures are limited and typically conflictive due to their tendency to see them as potential food or threats.
Uses: The overgrown vermin of a pestilence god. A sign of corruption in the land, literally feeding on the decay that spreads through the world.
Loot: If someone is brave or desperate enough, parts of a Giant Fly can be harvested for alchemical components, particularly the acidic spit gland.
GM Intrusion: A Giant Fly's erratic flight unexpectedly changes direction, and it smashes into an adventurer, potentially knocking them off balance or off a ledge they were standing too close to.