Planar Bestiary
Popping up among vast plains of wildflowers on the Outer Plane known as the Beastlands, feralflowers exist on the far end of the dimension's embodiment of beauty and wilderness. Ruby-red blooms may enchant the eye in an otherwise natural setting. Those who approach to view these blooms up close likely wander into a trap the hungry petals have crafted to render prey pliable to physical attacks.
A feralflower instinctively creates traps such as entrapping pits, hanging "noose" vines, blooms with soporific effects, and more.
When a feralflower attacks, their natural plantlike attributes give way to an agile ability to move across most surfaces, and up and down nearby trees or other vertical surfaces with surprising but deadly grace.
Feralflowers fruit every year, dropping delicious red berries attached to frizzy, entangling tendrils easily caught in fur and garments.
Feralflower fruit is tangy and sweet, enjoyed by many creatures in the Beastlands that have learned how to deal with feralflowers peacefully.
Motive: Hungers for flesh
Environment: The Beastlands, worlds of the Material Plane, in groups of three or more
Health: 12
Damage Inflicted: Minor wound (3 points)
Movement: Short; short when climbing
Modifications: Perception, stealth, and trap building as level 5
Combat: The feralflower can attack twice each round with their thorned tendrils, inflicting damage and, on a failed Might defense task, 3 additional points of Speed damage (ignores Armor) from poison. The poisoned target hallucinates for a minute, or until they succeed on another defense task on their turn to end the effect early. The hallucinating creature is dazed, so all their tasks are hindered. In addition, the target behaves randomly, as follows.
| d6 | Behavior |
|---|---|
| 1 | The target uses their action to move in a random direction. |
| 2 | The target uses their action to make a melee attack against a randomly determined creature. |
| 3 | The target is frightened of a random creature or object this round. |
| 4 | The target laughs uncontrollably. While laughing, the target takes no other actions and is prone. |
| 5 | The target nods off to sleep but wakes up if damaged or shaken awake. |
| 6 | The target uses their action to hug a randomly determined creature. |
With a few hours of effort, a feralflower can create devious traps out of common plants, trees, structures, and objects in their environment. The simplest version is a thorned vine trap.
Interaction: Feralflowers are clever predators that flee if overmatched.
Use: Travelers who learn of feralflower fruit have created something of a market for it in small quantities for elite crossplanar palates. The downside of this practice is that the discarded pits can grow into feralflowers displaced from their natural plane of existence. A feralflower lurking in a dark alley in a random world of the Material Plane is an altogether different threat than one known by the natives of the Beastlands.
Thorned vine trap: level 4;
tightens onto a victim’s
limb on a failed Speed
defense task, restraining
the victim until they can
escape—each failed
escape task deals 1 point of
damage to the victim
GM intrusion: The fleeing feralflower was actually leading a character into one of their traps, or into an ambush with more feralflowers.