[Index]
FAERIES3 (9)
Cypher Bestiary
Tiny winged humanoids, faeries are associated with tricks, taunts, and mirth. But not all faeries are kind.
Health: 12
Damage Inflicted: Minor wound
Movement: Immediate; long when flying
Modifications: Dodge as level 5 due to size and quickness; performance, illusion, and deception as level 5
Combat: A faerie's miniature bladed weapon—dagger, sword, spear, or short-range bow—may be small, but the attack deals real damage.
Faeries also have access to one or more Faerie Tricks, though they may also suffer from a Faerie Weakness.
FAERIE TRICKS
A given faerie may know one or more of the following tricks.
- Magic Dust: The faerie makes a short-range magic dust attack that inflicts 4 Intellect damage (ignores armor) with a failed Intellect defense roll.
- Dust Reaction: If the faerie is struck by an attack; magic dust (as above) attacks all creatures next to the faerie.
- Charm: The faerie sings a charming song. On a failed Intellect defense roll, a target within short range falls into a suggestible state until they use a one-hour
or longer non-rest recovery. During this period, the target can be led by the faerie until attacked, damaged, or shaken from their glamour.
- Heal: The faerie restores 5 health (or Pool points) to themself, an animated plant, a creature, or a character.
- Illusion: The faerie creates a convincing illusion rendering the faerie invisible or making them and their surroundings within long range appear more appealing and beautiful. Those with a reason to disbelieve see through the illusion with a successful difficulty 5 Intellect roll as their action, but on a failed roll, the viewer takes 1 Intellect damage (ignores armor).
- Vortex: The faerie creates a vortex with their wings. The resulting wind pushes foes within immediate range back a short distance and inflicts a minor wound (ignores armor) on a failed Might defense roll.
FAERIE WEAKNESSES
Different individuals have different weaknesses, and some faeries may have no weaknesses at all. Options include:
| 1 |
Silver |
| 2 |
Iron |
| 3 |
Technology |
| 4 |
Their own reflection |
| 5 |
Sugar or Salt (must count each grain within immediate range) |
| 6 |
Cream (intoxicates them) |
GM Intrusion: The character does something to offend the helpful faerie, who reacts angrily.
GM Intrusion: The faerie immediately makes an attack, even though it's not their turn.
THE ESSENCE OF FAERIES
Intrinsically magical, many faeries love music, merriment, tricks, and teasing (but see Faerie Varieties for different attitudes). A faerie may offer to lead characters somewhere interesting. Another might choose to become a road companion for a time flitting around, asking questions like a curious four-year-old hyped up on ice cream.
Others are pranksters and keep hidden as they steal clothing, equipment, or prized objects from characters.
And a few are outright malicious. These lure travelers to their doom.
FAERIE VARIETIES
Faeries come in dazzling variety, including the following options, which include a seeming, an additional ability, and an attitude.
- Feathered: Sings a song that causes all creatures in short range to fall into a deep sleep on a failed Might defense roll; targets slumber until they use a non-rest recovery; aloof.
- Leaf-Winged: Hurls a burning acorn a long distance, inflicting a moderate wound from fire to everyone in an immediate area who is successfully attacked (dodge tasks against area attacks are hindered); protective.
- Sculpted of Coal: Faerie's magic dust attack is coal dust with the ancillary effect of causing a target to violently choke (during which time they can do nothing else), until they succeed on a Might task; insular.
- Crystalline: On failed Intellect defense roll, target in immediate range loses one cypher as the faerie feeds on its essence, granting the faerie 5 health; drowsy.
- Furred: Can communicate with animals and summon four animals (up to level 3) for help and protection; hungry.
- Translucent: Can see the past or the future, or into alternate dimension, or grants this ability as a "gift" that lasts until recipient uses a ten-hour recovery; mystifying.
- Moth-Like: Summons a swarm of stinging moths (level 3) for aid; drawn to the "nectar" of mortal blood; predatory.
- Tangled in Wires: Faerie's magic dust attack is charged with electricity, causing an equal amount of Speed damage (ignores armor) with a successful attack; malicious.
- Scaled: Can transform into a bear-like beast with iridescent scales instead of fur (level 6; regains 3 health per turn) for up to one minute, or until their weakness is used against them; seeks vengeance.
FAERIE NAMES
Some faerie names draw inspiration from nature, others from music and/or magic, including: Thistletide, Flutter, Elariah, Daisey, Everglen, Willow, Melody, Thornwick, Hazel, Twinkle, Misty, Pineroot, Glissanda, Leafsqueak, Gindrop, Ember, Gleamwing, Glitter, Nightbreeze, Goldy, Birch, Aspenchime
Adventure Seed: The characters come upon an injured faerie, who promises to grant them their deepest wish if they agree to help defeat an evil giant. Does the faerie speak true, or is it a trap?