Unmasked
Adult humans affected by the August 22 event, these individuals have been infiltrated by some sort of extradimensional intelligence. During the day, these humans act normally and pursue their regular life, but at night they are subject to possession by this external force called the Faceless.
Some of those infected know something is wrong, but they have no clear memories of their actions while subsumed by the external intelligence. When this occurs (always at night), the subject is transformed into a horrific blend of a million slightly different imelines, causing their arms and faces to blend into a blur of probabilities. They are terrifying to see and seem to operate in perfect, unspoken concert with one another.
Motive: Locate the teens occupied by mask-forms without being discovered
Environment: Anywhere in Boundary Bay
Health: 25
Damage Inflicted: Moderate wound (6 points)
Movement: Short
Modifications: Climbing, jumping, and dexterity-related actions as level 5.
Combat: In combat, the Faceless are horrific and relentless. They will destroy the human form they currently occupy to execute even a fleeting attack on their target. This is the greatest danger for any PC facing a Faceless—inside is an innocent person with no control over what their body is doing. Destroying a Faceless might be easy, but living with the guilt of having killed the innocent inside will be all but impossible.
Interaction: The Faceless only operate at night. During this "occupation" of the body by the external intelligence, they move around town and seem drawn to mask-forms (whether the masks are active or not), cyphers, or places that mask-forms were last seen. This sense seems inconstant, as if they were searching for a particular "scent." During these searches, they steer clear of normal humans whenever possible. Usually, if confronted, they attempt to retreat and escape. Sometimes, multiple Faceless gather for a "union," where they seem to share information in the form of weird, almost subsonic moaning.
Use: A good friend of a PC is infected by the Faceless. This friend has noticed that they seem to be leaving the house at night with no knowledge of where they've gone or why. Can the PCs help them uncover the truth?