[Index]
THUNDER ELEMENTAL4 (12)
Cypher Bestiary
A being of corporeal noise, a thunder elemental appears as a fountain of glimmering notes, a humanoid rippling with noise, or some other shape composed of solid sound. Whatever their shape, a thunder elemental always emits a racket, sometimes a static-filled hiss, other times a roaring blanket of white noise.
Health: 24
Damage Inflicted: Moderate wound
Movement: Short; flies a short distance each round
Combat: Thunder elementals lash out with limbs of solid sound.
Individual thunder elementals may also attack with one of the following abilities as their action.
- Doom Frequency: Directs a beam of focused sound at a target within long range, inflicting damage and inducing a resonant destructive wave in their body. Each round after a successful attack, the target takes 1 Speed damage until they succeed on a Might defense roll.
- Sonic Detonation: Projects a pellet of solid sound up to a long distance away that explodes with terrifying decibels, inflicting a moderate wound to everyone in an immediate radius that fails a Might defense roll, as well as deafening them for one round.
- Sonic Hole: Draws all sound within long range into themself, regaining 10 health. Within the affected area, no sound can be heard.
- Background Noise: Disperses over a short area as an action, becoming an invisible standing sound wave (white noise, static, or blaring music). As a field of background noise, the element is unable to attack and can't be attacked except with area attacks, but they can move normally. The elemental can remain in this form indefinitely but must use an action to return to normal.
GM Intrusion: The elemental turns on a character, if the character was directing the creature's actions.
Adventure Seed: A noble will pay a large reward for anyone who can determine the source of the aggressive, distorted riffs, fast-paced drumming, and deep, guttural vocals in no known language that constantly echo through their villa.