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LIGHTNING ELEMENTAL4 (12)

Cypher Bestiary

A standing bolt of twisting lightning with a vague semblance of a humanoid form stalks from point to point like individual lightning strikes advancing across the ground. A lightning elemental dances amid the bolts in natural thunderstorms or is coaxed into existence in wizardly laboratories, confined to buzzing wires under glass, until they escape.

In some dimensions, lightning elementals are referred to as "accumulators."

Health: 12

Damage Inflicted: Moderate wound

Armor: 1

Movement: Short; flies a short distance each round

Modifications: Perception as level 5; perceives invisible living creatures as level 7

Combat: Lightning elementals attack with claws of pure lightning, inflicting damage and stunning targets they touch for one round on a failed Might defense task.

Lightning elementals gain health from electrical attacks and sources of electric energy (such as natural lightning), allowing them to exceed their normal maximum, up to a maximum of 36 health.

Individual lightning elementals may also attack with one of the following abilities.

GM Intrusion: The character breathes in a cloud of elemental substance; all they can do on their next turn is violently cough.

GM Intrusion: As a player attacks, the creature suddenly splits, creating an identical, though temporary, Lightning Elemental next to another character, catching them off-guard with a surge of electrical energy.

Adventure Seed: The iron vault door to the queen's armory has become sealed by some kind of strange force the court wizard calls "magnetic." Those who spend overlong trying to haul the door open anyway are eventually blasted backward by an electric shock.