[Index]

ICE ELEMENTAL4 (12)

Cypher Bestiary

Magic, a blizzard, or even an unexpected cold snap could summon an entity of frost, taking the shape of an animate ice sculpture, a massive icicle, or some other shape of ice. Ice elementals seek to freeze that which moves or flows, stopping it forever in cold stasis.

Health: 18

Damage Inflicted: Moderate wound

Armor: 2

Movement: Short

Modifications: Disguise (when immobile, appears as ordinary ice) as level 8

Combat: Ice elementals attack with claws like icicles, inflicting damage and dealing 2 additional Speed damage to a touched target (ignores armor) from the penetrating cold.

An ice elemental is immune to cold (and gains 1 point of health for each 1 point of cold damage they would have otherwise taken), but every time they take fire damage (which ignores their Armor), they take 1 additional point of damage.

Individual ice elementals may also attack with one of the following abilities.

GM Intrusion: The elemental destabilizes the structure, causing a portion of it to fall on the character, trapping them until they escape with a successful Might roll as their action.

Adventure Seed: A sea captain of an icebreaker complains that "spirits" have followed them back from their last voyage to the north, attacking them when they least expect it.