[Index]

FIRE ELEMENTAL4 (12)

Cypher Bestiary

Searing flame in a vaguely humanoid shape (or some other fiery shape), a fire elemental seeks to burn that which is not already ash. They sometimes spin up where great conflagrations are already ablaze.

Health: 24

Damage Inflicted: Moderate wound; see Combat

Movement: Short

Combat: A fire elemental attacks with a flaming limb.

A fire elemental is immune to fire, but every time they take cold damage or are damaged by a water-based attack, they take 1 additional point of damage.

Individual fire elemental instances may also attack with one of the following abilities.

GM Intrusion: In response to an attack, the elemental splits into two adjacent copies of themself, each with identical health. The attacking creature chooses which elemental is their target, but the attack that round is hindered.

GM Intrusion: The elemental’s attack sets the character on fire, inflicting a minor wound each round until someone uses an action to extinguish the flames.

GM Intrusion: A nearby structure such as a house catches fire, inflicting a minor wound on anyone inside or within immediate range, increasing to a moderate or major wound over time if not extinguished.

Lesser fire elemental: level 2; health 12; fiery limb deals a minor wound

Adventure Seed: The local crematory is sometimes haunted by spirits of flame.