Early Access
An earth elemental can resemble a crude humanoid form made of stone, a rough boulder, an animate shape of loose gravel, or anything in between. An excavation, a meteor fall, or a still-shuddering earthquake can summon an earth elemental to take shape and expand the destruction further.
Motive: Crumble and break, reduce things to earth
Environment: Anywhere solid or earthen
Health: 30
Damage Inflicted: Moderate wound
Armor: 3
Movement: Immediate; short when burrowing
Combat: An earth elemental bashes with a heavy fist or simply crashes its entire body against a foe.
Every other round, an earth elemental can use its action to create an earthquake affecting all creatures in short range, knocking them prone and inflicting a moderate wound on a failed Might defense roll.
An earth elemental is vulnerable to water. If it is standing in water or doused with at least a gallon, attacks on it that round ignore its Armor.
Interaction: Earth elementals are intelligent but brooding and slow to respond, especially if they have been resting for a while (looking much like normal stone). The ones that are summoned or controlled with a spell have about a 5% chance of breaking free and turning on their summoner.
Use: Oddly articulated monoliths are discovered high in the mountains around a shrine containing an ancient treasure. A merchant wants someone to investigate the monoliths in case they’re part of a trap. In fact, the monoliths are inactive earth elementals.
GM Intrusion: The elemental’s earthquake collapses a structure, creates a fissure, or causes an avalanche, inflicting a moderate wound and trapping the character on a failed block or dodge roll.
GM Intrusion: The force of the elemental’s attack hurls the character a short distance, knocking them prone and inflicting a moderate wound.