Elemental, Cold 5 (15)

Lost Company Press

Formed from the icy depths of the elemental planes, the Cold Elemental is a swirling vortex of frost and ice shards. It glides across the ground, leaving a trail of frostbite in its wake. Iced over eyes hold an unnerving gaze, and its touch is hypothermic terror. This elemental reflects the merciless aspect of winter, bringing the chill of the grave to all it encounters.

Motive: Absorbs heat to sustain itself

Environment: Cold regions, frozen tundras, and any area touched by wintry magic (Wilderness)

Health: 15

Damage: 5 points

Armor: 2

Movement: Short

Modifications: Speed defense as level 6 due to its fluid and icy form; Stealth as level 6 when within a snowy or icy environment

Combat: The Cold Elemental can freeze the moisture in the air to create slick icy surfaces, causing creatures to slip and fall. Every hit from the elemental has a chance to freeze the target, requiring a Might defense roll. On a failure, the target's limb (determined by the GM) is frozen and immobile for one round. Freezing Aura: Nearby creatures feel their warmth leeching away. Every round in immediate distance to the elemental requires a Might defense roll to resist taking 2 points of ambient cold damage. Icy Blast: Once every two rounds, the Cold Elemental can send out a cone of frigid air up to short range, forcing all targets in the area to make a Speed defense roll or take an additional 5 points of cold damage and be knocked prone.

Interactions: The Cold Elemental is indifferent to most creatures, focused on absorbing heat. It communicates with whistles of chilling winds, capable of understanding common languages but rarely bothers to respond.

Uses: A wintry curse has been set upon the land, and these frosty beings are drawn to the life force of warm-blooded beings. Perhaps they guard a frozen tomb or have been summoned by a malevolent wizard.

Loot: Rarely, a defeated Cold Elemental will leave behind a core of pure ice that never melts and radiates intense cold, valuable as a component in frost-related enchantments or spells.

GM Intrusion: As the characters engage the Cold Elemental, a sudden intensification of its freezing aura results in the immediate freezing of nearby water sources, potentially trapping characters or their equipment in ice.