[Index]

AIR ELEMENTAL4 (12)

Cypher Bestiary

Air elementals are capricious high-pressure systems resembling a cloudlike humanoid shape, some other shape formed of vapor, or even remaining invisible spirits of air.

Air elementals can be magically summoned but can also spontaneously appear in the wake of magically flying creatures or characters.

Sometimes air elementals are called by personified winds to briefly serve.

Health: 24

Damage Inflicted: Moderate wound

Movement: Long when flying

Modifications: Stealth as level 6

Combat: Air elementals slice foes up to a short distance away with blades of fierce wind or use blasts of air to throw small�objects.

If reduced to 0 health, air elementals are 50% likely to blow back into existence a few rounds later with 6 health. Rejuvenated elementals continue to fight or flee to cause trouble elsewhere.

Individual air elemental instances may also attack with one of the following abilities as their action.

GM Intrusion: A violent blast of wind disarms a characte rand sends whateverthey were holding up toa long distance away(depending on theobject’s size and weight).

Adventure Seed: A mountain trail has become hazardous due to unseasonal winds that threaten to push travelers off a cliff.