Elar 5 (15)

Planar Bestiary

Natives of the Plane of Water, elars are deadly hunters, watchful trackers, and eager foes of aboleths. Sometimes they appear as huge silvery sharks, and other times as humans with skins as reflective as a placid lake with splashing water for hair. Both forms conceal the fact that these are creatures of living water.

Elars do not produce children, either among themselves or with other entities. Instead, they are spawned when a violent storm from the Elemental Chaos touches the Elemental Plane of Water. This singular inception for each individual means the population is never at risk of growing out of control. And should the last existing elar perish, there's a good chance that a crossplanar storm will eventually spawn more.

When aboleths first seeped into the cosmos, they attempted to eliminate elars, even casting a ritual to disrupt further elar spawning. A great hero arose and united all the elars under them, making the aboleths pay dearly. That hero is referred to as the Mother of Storms. Now, the elars hunt aboleths whenever they learn of a new nest.

Once spawned, elars sometimes migrate to one of several bodies of water that exist on other planes of existence, swimming the Ethereal to reach their destination. Elars prefer to hunt alone, though some individuals may ally with other creatures for brief periods, especially if an aboleth hunt is in the offing.

Pronunciation: eh-LAR

Aboleths are aquatic aberrations of horror with powerful mental abilities.

Motive: Hunting aboleths and water-dwelling aberrations

Environment: Shores and watery locations on various planes, alone or in pairs

Health: 20

Damage Inflicted: Moderate wound (6 points)

Armor: 2

Movement: Short; long when swimming

Modifications: Perception as level 6

Combat: Regardless of their form, an elar attacks by biting, inflicting a moderate wound (4 points) plus 2 points of electricity damage.

Any creature that strikes an elar with a melee attack takes 4 points of electricity damage.

When swimming and attacking with surprise, an elar can charge through the water up to a very long distance and still make an attack; the attack is eased and inflicts an additional 6 points of damage.

An elar's natural form is an amorphous shape composed of living water. As their action, they can transform into a humanoid shape (that, under close scrutiny, still appears to be made of water) or an elephant-sized shark. They revert to their amorphous shape if slain.

If an elar is touching a body of water (river, lake, ocean, and so on), they regain 3 points of health on their turn.

An elar is immune to electricity and poison attacks.

Interaction: Some elars build simple dwellings on the water's edge and even take on a human identity for a while, though rarely for longer than a single human lifetime.

Elars know where to go to collect the largest and most exotic pearls in the multiverse. They consider personally gathered pearls priceless. If an elar's pearl is looted after a conflict, other elars may track the perpetrator and take back what was stolen.

Use: A huge shark has been lurking off the coast, frightening local fisherfolk. A mysterious hunter appears in search of bizarre aquatic monsters.

Loot: An elar usually has a collection of beautiful, unusual pearls, some of which may be magical cyphers, like a pearl of catholicon or comprehension.

GM Intrusion: The elar releases a powerful burst of electricity with their attack, easing their attack and stunning their target for a few rounds on a failed Might defense task. The stunned creature can attempt a new Might defense task on each of their turns.