Lost Company Press
Shrouded in the misty veils of coastal waters, the Gray Dragon is an enigmatic and ancient sea serpent with gleaming scales reminiscent of storm clouds. Their mesmerizing eyes hold the depth of the ocean, capable of bewitching sailors and fishermen alike. Despite their serpent-like appearance, these dragons have an affinity for controlling weather, conjuring storms, and creating treacherous sea conditions to confound any unwelcome visitors to their oceanic domain.
Motive: Guardian of the sea's mysteries and treasures
Environment: Deep ocean waters, often near hidden underwater lairs (Ocean)
Health: 24
Damage: 8 points
Armor: 3
Movement: Immediate when submerged, short when emerging above the water
Modifications: Swimming as level 10; Intellect defense to resist spells as level 9; Speed defense as level 9 when underwater
Combat: A Gray Dragon attacks with its mouth, dealing heavy damage and often trying to grapple a ship or large prey. It can also unleash a storm breath, causing an area wide disturbance that inflicts a moderate wound (5 points) to all within immediate range and can create difficult terrain (or turbulent seas). Those caught in the breath may be knocked prone or lose control of their vessels, respectively.
Interactions: The Gray Dragon is intelligent and may communicate telepathically. It usually avoids contact but may strike bargains or offer obscure knowledge in exchange for its solitude or treasures from its hoard.
Uses: Characters could be seeking a sunken artifact or passage through a perilous sea route, only to catch the ire of this guardian. Alternatively, it might strike a bargain with the adventurers, offering guidance or power for a price.
Loot: Ancient sunken treasures and artifacts from the dragon's lair, along with rare materials harvested from the Gray Dragon itself, if defeated.
GM Intrusion: As the adventurers engage with the Gray Dragon, the creature calls upon the sea to betray them. A whirlpool forms, rapidly pulling the party and their ship toward a watery abyss, or their boat's hull begins to ice over, threatening to trap them in place.