Divellent 6 (18)

Jade Colossus

Is there a person trapped inside the ghastly mass of writhing, undulating ribbons of greenish-black energy that coil and clutch like arms? Or is that person the living heart of a creature that delved far too deeply into lore and energies not suitable for people, for which they paid the ultimate price? If you believe the warnings mumbled by explorers who've seen it before, it's the latter. Divellents are the unhealthy result of those who try to use void matter to their own ends but are consumed by it. Divellents fade from light, and use shadows and darkness to stalk prey. They squirm and pulsate through cracks and holes, hide under floors, and creep unseen along ceilings until they choose new prey to sate a hunger for flesh. Or perhaps they seek someone who can put an end to the constant pain they suffer thanks to their unwilling transformation into creatures.

Motive: Hungers for flesh and seeks to find surcease of pain

Environment: Anywhere near the Jade Colossus

Health: 32

Damage Inflicted: Moderate wound (4 points)

Armor: 1

Movement: Short; short when climbing and swimming; immediate when burrowing

Modifications: Stealth as level 7; Speed defense as level 5 due to size.

Combat: Divellents can attack all within immediate range with void matter "fingers" that inflict a moderate wound (4 points)(ignores Armor). Alternatively, a divellent can unleash a blast of void matter at a target within short range, inflicting a moderate wound (4 points) (ignores Armor).

Creatures struck by the immediate-range attack must also succeed on a Might defense task or be pulled into the mass of void matter and held there. Victims held in this way suffer 5 points of damage (ignores Armor) each round until they can escape.

Held victims must also succeed on one additional Might defense task or accidentally breathe in or swallow a portion of void matter. The ingested void matter coils and bulges under their skin like a parasitic worm on the move for about a week, after which the victim makes a Might defense task. Success means they eject the foreign matter by coughing it up; failure means they descend one step on the damage track and can try again until they either purge or die. But instead of dying, a new divellent is born of the victim.

Divellents abhor sunlight and other bright light. Most will flee it, and while exposed to bright light, a divellent suffers 3 additional points of damage from all successful attacks.

Use: An explorer went missing several weeks ago, and the PCs were given her route on a map and a job to rescue her. When they reach the area within the ruin where they hope to find her, they're attacked by the divellent that formed from her body.

GM Intrusion: The divellent grabs the character with one of its tentacle-like void matter arms and flings the PC 20 feet (6 m) into the air. Unless the character can catch themselves or otherwise succeed on a Speed task to land gracefully, they fall to the ground, suffering 4 points of damage.