Godforsaken
Demon lords are mighty demons, commanding hundreds of lesser fiends and often ruling an entire hellscape dimension. No mere brutes, they are smart, wield powerful magic, make centuries-long plans of conquest against rival demons, and seek to corrupt and enslave powerful mortals. Some are nearly as powerful as gods and are worshipped as such by cultists or evil creatures, claiming ownership of a concept like murder, rot, undeath, or seduction. A few are known to mate with mortals to produce cambion offspring.
Motive: Power, conquest, souls
Environment: Any hell dimension, sometimes called by mortal magic
Health: 100
Damage Inflicted: Major wound (12 points)
Armor: 5
Movement: Short; long when flying
Modifications: History and magical knowledge as level 10
Combat: A demon lord attacks with a bolt of evil energy or fire up to a long distance away, inflicting 12 points of damage on one target or 9 points of damage on all targets within short range of the primary target. Targets caught in the area attack who succeed on a Speed defense roll still suffer 5 points of damage. A demon lord can make melee attacks on all targets within immediate range as an action.
They can also call on a variety of other magical abilities that mimic the effect of any cypher of level 5 or lower—usually destructive, painful, and transformative effects.
A demon lord automatically regains 3 points of health per round. They typically have the following abilities:
Interaction: Demon lords are willing to bargain with mortals if it leads to the mortal’s corruption or advances the demon’s agenda in some way. They sometimes respond to flattery or bribes of powerful souls or magic items.
Use: A mad cult wants to summon a demon lord in order to end the world. A mysterious stranger offers aid in exchange for a favor to be named later.
Loot: A demon lord often has an artifact relating to some aspect of its nature or interests, such as a weapon, ring, or armor, as well as 1d6 cyphers.
GM Intrusions: The demon lord offers the character something so tempting (an artifact,immortality, and soon) that they lose their next action and must make an Intellect defense roll to resist trying to bargain for it. The demon lord creates a portal and retreats to its own dimension; the portal remains open for one round