DEATHLESS CHARGER 5 (15)

The Strange Bestiary

A deathless charger is summoned when its disembodied horn is found and handled. Though the charger is deathless itself, it brings death to other creatures. Victims rarely realize what has killed them. Survivors describe a terrifying, horselike beast with a bone horn as the implement of their friend's death, a horn that moments earlier was not attached to a ton of bestial fury.

When not wed with its horn, a deathless charger is a bodiless spirit racing along the Night Vault's Roads of Sorrow, visible to the living as hardly more than the suggestion of a shape and a cool wind. Seeing one pass by is considered an omen of doom.

Court of Sleep qephilim once rode deathless chargers to track wandering spirits. They could also handle a charger's disembodied horn safely and use it to mark those whom the Incarnation of Death had selected to die.

Motive: Kill those marked for death or those who handle its horn

Environment (Ardeyn | Magic): A deathless charger's disembodied horn can be found almost anywhere.

Health: 18

Damage Inflicted: Varies; see Combat

Armor: 1

Movement: Short

Modifications: First surprise attack as level 7; Speed defense as level 4.

Combat: A deathless charger usually begins a combat with surprise, appearing suddenly attached to its previously disembodied horn, and as if having charged full tilt to that point. This melee attack is made as if the charger were a level 7 creature; on a success, the charger deals 7 points of damage. In subsequent rounds, the deathless charger can attack with two hooves as its action against one or two creatures in immediate range, or charge a creature that is beyond immediate range but within short range. When it charges another creature using its horn as a weapon, a successful attack deals 2 additional points of damage (for a total of 5 points) that ignores Armor. The charger can charge as its attack only every other round.

If a deathless charger would be killed, it dissipates instead, leaving only its horn behind (as well as any rider or accoutrements).

Interaction: Deathless chargers were made as servants of Death, and little can sway them from attempting to kill whosoever has been marked by their disembodied horns.

Use: PCs interrupt a weapons deal in a recursion operating under the law of Magic. The items being sold in the leather case include a brace of bone horns.

GM Intrusion: The deathless charger fades into mist, leaving its disembodied horn behind. It may return later if the PCs keep the horn.