The Strange
Recursions created through the fictional bleed of previous human civilizations on Earth exist, but they are rare. That's mostly because fewer people lived on the planet long ago, which provided far fewer opportunities for fictional leakage to occur.
One long-ago recursion was seeded by belief in the ancient Egyptian afterlife and included the likenesses of many pharaohs waking into their promised heavenly kingdoms. Many of these pharaohs gained the spark and eventually quickened. Soon after, war followed among the pharaohs. As their recursion collapsed into the Strange, most of the "demigods" fled. Some were lost, but some survived out in the dark energy network, mostly by adapting, scavenging, and preying on the shadows in other recursions and on aspects of the Strange. The pharaohs incorporated themagic, mad science, and fringe developments they found in other recursions into themselves. Sometimes, a pharaoh's activities in these recursions was enough to collapse it.
Most dark energy pharaohs rest in resplendent recursions of their own design or in Strange strongholds built over several thousand years from the looted bones of other fictions. From time to time, a pharaoh wakes, looking for new treasures and abilities to steal.
A handful of dark energy pharaohs survive in the Strange to this day.
Motive: Hunger for powerful abilities, cyphers, and artifacts
Environment (the Strange): Anywhere
Health 60
Damage Inflicted: Major wound (10 points)
Armor: 4
Movement: Short; long while flying
Combat: Dark energy pharaohs use the abilities, artifacts, and cyphers the y've collected for attack and defense. In any given conflict a pharaoh can access abilities or artifacts that grant it a long-range attack that inflicts at least 10 points of damage, as well as a kind of magic or mad science force field that grants it +2 to Armor.
A dark energy pharaoh also usually has a spell or tractor beam that can immobilize a foe, blind a foe, or even imprison a foe in a pocket-prison recursion in the shape of a canopic jar. Finally, a pharaoh has several combatrelated cyphers it can use at need.
Interaction: Dark energy pharaohs believe they are ascended gods.
Proud and vengeful, a dark energy pharaoh is an easy enemy to make.
Use: The shadow residents in a recursion have started worshiping a new god—one not part of that recursion's fiction or invested plan. It's an intruding dark energy pharaoh.
Loot: A dark energy pharaoh has 1d6+3 cyphers and a couple of artifacts.
GM Intrusion: The PC's weapon strikes a component of the pharaoh's magitech panoply that sprays the PC with a cold so intense that he is frozen in place for one round and takes 10 points of ambient cold damage.