CYCLOPS 7 (21)

The Strange Bestiary

Gigantic creatures from Greek mythology, cyclopes resemble massive humans that stand 50 to 60 feet (15 to 18 m) tall and weigh about 10,000 pounds (4,536 kg). Everything about these giants is xaggerated, from the thick features of their faces to their oversized hands and lumpy, corpulent bodies. They clothe themselves in animal skins, scraps of cloth, or canvas stolen during their travels. A cyclops's most distinctive feature is the single eye positioned in the center of its forehead.

Cyclopes live on the edges of civilized areas or on remote islands. For all their power and stature, they aren't especially brave, and most have a dim idea that puny humans have an advantage when they have numbers on their side.

Motive: Fill its belly with food

Environment (Magic or Weird Science): Almost anywhere

Health: 32

Damage Inflicted: Major wound (8 points)

Armor: 1

Movement: Short

Modifications: Attacks targets at immediate range as level 5 due to poor eyesight; Speed defense as level 5 due to size; Intellect defense as level 4.

Combat: A cyclops can always resort to using its fists in melee, pummeling opponents with knuckles the size of large hogs. However, most cyclopes carry a tree trunk and use it to sweep enemies from their path. Due to its massive height, a cyclops can make a melee attack against creatures within short range. Cyclopes can also pry up boulders from the ground and throw them at targets within long range. A thrown boulder attacks one target plus everything within an immediate distance of the target, inflicting 8 points of damage. Killing a cyclops can be dangerous. When killed, it falls away from the attacker that delivered the killing blow. Any creature under it when it falls must make a successful Speed defense roll or be pinned under its corpse and take 7 points of damage. Escaping from under a dead cyclops requires a successful Might roll.

Interaction: Cyclopes know the language of the lands they inhabit, but they are notoriously dim and easily fooled. A cyclops thinks about its belly first and foremost and doesnÕt pay much attention to what it stuffs in its mouth.

Use: A cyclops has been rampaging across the countryside, and warriors sent to deal with it have been vanquished. PCs who investigate learn that the cyclops has been robbed and is trying to find the stolen item.

Loot: Most cyclopes carry sacks filled with things they find interesting or plan to eat. Aside from the rubbish, a typical sack contains 1d100 coins of the realm and a couple of cyphers.

GM Intrusion: The cyclops hits a character so hard that he flies a short distance away and lands prone.

GM Intrusion: A character struck by the cyclops's fist is grabbed and stuffed in the creature's sack.