CYBER SORCERER 7 (21)

The Strange Bestiary

Magic and technology are not always at odds. In some recursions, magic is just another power source, and as such, it can drive a machine—even a very sophisticated one. A cyber sorcerer is an intelligent android literally fueled by magic that powers a variety of spells and incantations.

Cyber sorcerers typically look like whatever they wish, but their natural form is that of an advanced mechanical humanoid. Most are quite mad with power.

Motive: Accumulate power

Environment (Magic and Weird Science): Anywhere, alone or with servants

Health: 28

Damage Inflicted: Major wound (8 points)

Armor: 3

Movement: Short

Modifications: Knowledge of magic or technology as level 8.

Combat: Cyber sorcerers draw upon their own essence to power magic spells.

At the cost of 1 point of health, a cyber sorcerer can use its action to do one of the following:

At the cost of 2 points of health and ten minutes of time, a cyber sorcerer can do one of the following:

At the same time, a cyber sorcerer can drain magic as an action, absorbing the power of a magic effect or artifact it touches and gaining a number of points of health equal to the effect or artifact's level. Likewise, a magic creature or a character who uses magic, such as a wizard, can be drained so that it suffers 7 points of damage (ignores Armor) and the cyber sorcerer gains a like amount. There is no upper limit to the amount of health a cyber sorcerer can gain in this fashion, but at some point, after absorbing too much, it could overload and explode.

Interaction: Cyber sorcerers are intelligent, paranoid, and not automatically hostile. They have their own self-serving agendas, which often involve elaborate schemes.

Use: These beings make excellent master villains with a variety of machinations.

Loot: Cyber sorcerers typically have a magic artifact and perhaps a cypher or two.

GM Intrusion: The cyber sorcerer casts a unique magic spell that is perfect for the situation at hand