Cragworm 6 (18)

Numenera Discovery

A cragworm is a spined serpent that can grow up to 50 feet (15 m) long. Its mouth opens horizontally and has many rows of teeth. Dwelling in abandoned or isolated areas, it preys on whatever it can find. The creature has many red, glistening eyes and is known for its terrible, mournful howl. It has the intelligence of an animal and the outlook of a predator.

Motive: Hungers for flesh

Environment: Dwells alone in rocky wastes, hills, and deserts

Health: 36

Damage Inflicted: Major wound (8 points)

Armor: 2

Movement: Short

Modifications: Hides in rocky terrain as level 7. Speed defense as level 5 due to size. Perception as level 4. Resists trickery as level 3.

Combat: A cragworm hides amid rocks and ruins. While hiding, it howls, and the subsonic nature of the sound paralyzes anyone within long range. Victims who fail Intellect defense rolls are paralyzed for two rounds.

When the cragworm emerges from its hiding place to attack, its envenomed bite inflicts terrible damage. Victims who fail Might defense rolls move one step down the damage track.

Once a cragworm enters combat, it fights to the death.

Interaction: Cragworms can't be reasoned with. They can be intimidated or tricked, but the latter is far easier than the former. They are particularly easy to fool if food is involved.

Use: Cragworm attacks are seemingly random wilderness encounters that usually befall unsuspecting travelers. In many ways, they are the archetypal wasteland beasts of the Ninth World, giving rise to sayings such as "fierce as a cragworm," "temperamental as a cragworm," and so on.

GM Intrusion: While biting a PC, the cragworm grabs the character in its mouth. The PC must make a Might-based roll to avoid being swallowed. Swallowed PCs can attack the beast from the inside, but they suffer 6 points of damage each round they remain there.