Jade Colossus
Squat and the color of burnt sepia, with several more eyes than a human, colchin speak their own language and use only the simplest tools and weapons. They use fungus both as clothing and as armor; the more layers, the better the armor. They also fashion a variety of different appurtenances and weapons from hardened fungi.
Colchin are mostly found in a bizarre dimension where they reside on the surface of a vast entity called Aran, though some have found their way through dimensional portals into the Ninth World. The colchin know that they live on a vast, godlike being, and they tell stories about how once every "cycle" Aran awakes and seeks its soul mate, a creature called Zaar that is composed of pure fire. But until then, colchin live in canyons and arroyos of flesh. They tend herds of smaller, wormlike grubs, raise rhizomes and other fungi, and amuse each other with a rich diversity of fabulous tales that stretch back to the Time of Fire.
Motive: Defense
Environment: Anywhere on Aran, sometimes near dimensional portals to the Ninth World
Health: 12
Damage Inflicted: Moderate wound (5 points)
Armor: 2
Movement: Short
Modifications: Knowledge of fungi as level 7.
Combat: Colchin prepared to fight wear fungal layers that provide 2 (or more) points of Armor and have one or more strange weapons at hand, including a spine thrower. A colchin with a spine thrower can make a short-range attack that inflicts 5 points of damage, and on a failed Might defense task, inflicts 1 additional point of Speed damage.
Some colchin also carry a spore bomb, which acts like a level 6 corrosive spawn detonation but does not count against a character's cypher limit.
Interaction: Colchin speak their own language but can make themselves understood using gestures and hand motions. They are open to negotiation, as long as no cultural taboos come into play. For the most part, they are opposed to allowing non-colchin to explore Aran.
Use: A colchin exploration party has come through a portal to the Ninth World and gotten into trouble with locals, or become lost. They could use some help in getting home.
Loot: A spine thrower (depletion: 1 in 1d10) or spore bomb might be found in a colchin's belongings.
GM Intrusion: The character struck by a colchin spore bomb notices that green fuzz has started to grow rapidly on their skin. They've contracted a level 5 fungal disease that inflicts 3 points of Speed damage each day.