Clockwork Mage 5 (15)

Cypher Fantasy - Community Content

There are very rare automatons that achieve sentience, and among them there is an even rarer type that has not only mastered magic but also the naph mixture within them. With this dual mastery, they access even greater powers. Some of them try to find ways to hide in civilization by playing the role of mysterious sorcerer, others feel the pull to Jìmò Wánjù. Most of them are under no illusions that they are fighting for their life and freedom before somebody claims them as property or destroys them as an experiment.

Thus many of them will be ruthless in their fighting out of fear that their deaths will be long and protracted as compared to the quick, clean death by a sword.

Motive: To survive at all costs.

Environment: (Other)

Health: 20

Damage: 5 points

Armor: 2

Movement: Short

Modifications: Intellect and Might Defenses are level 6. Intellect Attack is at 7.

Combat: The last ditch move of Clockwork Mage is to take a wild swing as a Might attack that does 5 damage. But most times, they would rather engage at a distance with several spells that focus on fire, oil and gears.

Interactions: A rival human sorcerer begins to suspect something is odd about their competition and has pulled strings to have the PCs skulk about and conspire to discover the hidden clockwork mages true identity.

Uses: Clockwork mages can be formal opponents able to cast spells and enjoy a lot more punishment than a regular wizard would.

Loot: 1d6 cyphers

GM Intrusion: A spell backfire conjures an oil spill across the whole floor for one combat round.