The Strange
A Chaosphere hierarch is a quickened native of a recursion from the Shoals of Earth, usually from Ardeyn, who has gained a power over the Strange itself. This influence allows a hierarch to transit across the Strange in a relative blink of an eye, or banish a foe across the Strange to a place it might never find a way back from. This power was gained at a price. Chaosphere hierarchs have divested themselves so fully from their previous selves that they may appear and act radically different than what they once were.
Motive: Knowledge and power
Environment (the Strange): Anywhere, including a recursion in a contextually appropriate form
Health 36
Damage Inflicted: Moderate wound (7 points)
Movement: Short; long while flying
Modifications: Attacks made with artifacts as level 7.
Combat: A hierarch possesses one or more artifacts that provide it with many options in combat. Such an artifact might allow a hierarch to make a ranged energy attack (electricity, fire, magic, radiation, or another less recognizable force) at long range against up to three foes at once. A hierarch might also possess any or all of the following abilities, which require the hierarch's action:
Banish: A target that fails her Intellect defense roll is cast into the Strange in a random direction and a distance requiring 1d6+2 hours of transit time to return from, assuming she can find a way back. The disorientation of the effect renders the victim initially lost in the Strange, and alienation applies.
Cleave: The hierarch uses a melee weapon to attack every foe in immediate range as a single action. The hierarch can do this only every other round.
Rune of Will: A target who fails an Intellect defense roll must follow the Chaosphere hierarch's audible directions for up to one minute, as long as she can see the hierarch (who has drawn fractal designs on its flesh to engender the effect).
Vanish: The hierarch could decide to flee a fight and "banish" itself, though when it does so, it appears near a previously prepared site out in the Strange.
Interaction: Different hierarchs have different personalities, but most are arrogant and dismissive of others' needs—and this arrogance is difficult to manipulate. A hierarch also can be amazingly manipulative if it sees an advantage to be gained through interaction over combat.
Use: A hierarch has translated into a recursion or onto Earth to gain access to a vault containing a trove of cyphers. Discovering the hierarch's true nature and purpose comes about accidentally, perhaps when PCs arrive to loot the vault themselves.
Loot: A hierarch has 1d100+2,000 units of currency suitable to a recursion it's found within, two cyphers, and an artifact.
GM Intrusion: The hierarch uses its ability to manipulate the dark matter network to summon a nezerek.