Planar Bestiary
Though humanoid in form and dressed in garb appropriate to a Feywild noble hunter, a champion of Summer's visage is that of a black-furred jaguar. Sinewy and fast, a champion of Summer is hard to focus on, as if they always stand partly veiled by canopies of Feywild forests. Each carries a unique favor given to them by a noble in the Court of Summer.
The champion of Summer's favor—such as a colorful ribbon, a gleaming charm, or a banner—demonstrates their pledge of service to a particular noble in the mysterious Court of Summer. Fey nobility are as numberless as cottonwood seeds on the June breeze. But they're all unique, with a quirky personality and a specific role to play in the court. The royalty of the Summer Court are beings of warmth and generosity, usually. But catch them during the change of the season, and they can as easily be deadly adversaries. Plus, nobles may have competing agendas. Thus, champions may sometimes work at cross purposes to each other.
The court sends pledged champions—including champions of Summer—out into the Feywild and across the wider multiverse to accomplish multifarious goals. Sometimes the goals are to protect those facing predation, other times to promote the growth of struggling forests or other biomes. Often, however, the goal is to collect a rare trophy (such as an exotic treasure or the head of an epic beast) for a given court member, as part of a hard-to-parse never-ending competition among court royalty.
Motive: Undertaking a task or acquiring a trophy for a noble of the Court of Summer
Environment: The Feywild, or almost anywhere in the multiverse on a quest
Health: 18
Damage Inflicted: Moderate wound (5 points)
Armor: 1
Movement: Short
Modifications: Speed defense as level 5 due to magical illusion distorting the champion's actual location; perception as level 7
Combat: A champion attacks twice each round with their spear or bite, or once with each.
The champion can magically banish a target once per day. A creature in immediate range that fails an Intellect defense task disappears, vanishing into the depths of what seems to be an endless forest somewhere deep in the Feywild. Every couple of rounds, a vanished target can attempt to escape by succeeding on an Intellect task hindered by two steps. Those that succeed reappear in the spot they left or the nearest unoccupied space.
Interaction: Shrewd and watchful, champions of Summer don't like to give away their thoughts, jump to conclusions, or otherwise reveal their preferences to strangers. They avoid giving in to anger in the face of insults, and instead look for an advantage they might use later in the pursuit of their larger goal. Most prefer to speak only the language of fey creatures (Sylvan), but they will speak other languages grudgingly.
Use: A champion tracks down a character, indicating that something valuable to that character has been demanded by a noble of the Court of Summer as a trophy, charging the champion to bring it back to the Feywild.
GM Intrusion: A character that tries and fails to hit the champion of Summer with a melee attack is banished as if the champion had successfully affected the character with their banishing attack.