Centaur 4 (12)

Lost Company Press

The centaur is a majestic composite creature with the upper body of a human and the lower body of a horse. This confluence of human intellect and equine agility makes them formidable beings within their woodland realms. They are skilled archers and carry long, elegant spears that serve both as tools for hunting and for defending their territories. Their hooves carry a rhythmic thunder, which is both a warning and a challenge to intruders.

Motive: Protecting their territory, maintaining harmony with nature

Environment: Dense forests and meadows, usually found near ancient ruins or sacred groves (Forest)

Health: 12

Damage: 4 points

Armor: 2

Movement: Long

Modifications: Speed defense as level 5 due to agility; Tracking as level 5, Stealth as level 3

Combat: Centaurs prefer to engage at a distance using their composite bows with great accuracy. If need be, they switch to a deadly spear thrust with a Might defense roll required on hit, leaving the target Impaled (5 additional points of damage next round unless the spear is carefully removed with a successful Intellect-based task of level 4).

Skilled Healer: Centaur herds often possess advanced knowledge of medicinal herbs and techniques (Healing as level 5). They can choose to aid wounded creatures if they deem them to be non-hostile. Charge: A centaur can perform a charging attack that inflicts an additional minor wound (3 points) and can knock the target down, requiring them to use an action to stand up.

Interactions: Centaurs can be diplomatic if approached with respect and if the outsiders show no signs of aggression or defilement of nature. They are philosophical and may pose riddles or demand proof of good intentions.

Uses: Adventurers might seek the centaurs' wisdom to locate a hidden artifact within the forest or request their aid in battling a common threat.

Loot: Expertly crafted bows, spears with intricate carvings, potent healing salves

GM Intrusion: The centaur's arrow struck deeper than intended, hitting a vital spot or a valuable item. The player may take additional damage or need to spend time repairing or retrieving the damaged item.