CRAZR 5 (15)

The Strange Bestiary

Machines built for destruction, CRAZRs are nothing less than the end of all things given form. They are designed to run down and destroy targets as quickly and efficiently as possible. CRAZR stands for Canid Robotic Zealous Reapers (the "A" doesn't stand for anything, except to let the acronym evoke the word "crazy," which these machines are). They attack without fear and, despite not being particularly tactical or tough, inflict so much harm in so little time that they can bring down much more powerful targets.

CRAZRs usually go after other machines, not creatures of flesh. For this reason, some people believe they are part of the defunct Machine God's derelict programming, perhaps as a corruption, or perhaps as part of a partially reactivated punishment subroutine that spits out new CRAZRs year after year.

Rather than attack foes indiscriminately, some CRAZRs seem to go after targets that breach neverbefore- opened chambers of the Machine God that contain relics or artifacts.

Motive: Destroy all moving (usually machine) targets

Environment (Graveyard of the Machine God | Weird Science): Almost anywhere

Health: 15

Damage Inflicted: Moderate wound (5 points)

Movement: Long

Combat: A CRAZR makes attacks with spinning saw blades, which are designed to chew through the metal hides of other machine creatures. Thus, CRAZR attacks ignore up to 1 point of a target's Armor.

A CRAZR is quick; as a single action, it can move a long distance each round, or move a short distance and attack with all four spinning blades. This quickness comes with a cost: its metallic covering is light, thinner than skin, and just as delicate (which is why CRAZRs have no Armor).

A CRAZR can emit a brilliant spotlight o see in the dark, and it's able to track prey by noting small clues in the environment like scratches, footprints, doors left ajar, and so on. attack with all four spinning blades. This quickness comes with a cost: its metallic covering is light, thinner than skin, and just as delicate (which is why CRAZRs have no Armor).

Interaction: CRAZRs are sapient but constantly operate in berserker mode. If a character can find a way to directly interface with a CRAZR, the creature might pause for several rounds before reverting to its murderous programming. Gaining control of a CRAZR or reprogramming it using this method isn't easy because of built-in failsafes; treat the attempt as a level 8 hacking task.

Use: PCs who enter the recursion disturb a CRAZR that at first seemed like an inert piece of drifting machinery.

GM Intrusion: A CRAZR's spinning blade severs a support, cable, or structural element, causing a wall or ceiling section to collapse. A CRAZR's spinning blade risks destroying an important piece of the character's equipment.