[Index]
2nd Edition
A brute is a generic term for any sort of large, tough humanoid that is known for strength and resilience but not intelligence. Most brutes are taller than a typical human, but some are more stocky or wide than tall. The following are iconic examples of brutes in each of the common roleplaying genres.
Motive: Hunger (drugs, food, or pleasure), violence, greed
Environment: Anywhere, usually alone or in a group of three or four
Health: 20
Damage Inflicted: Major wound
Armor: 1
Movement: Short
Modifications: Feats of raw strength as level 6; Intellect defense and seeing through deception as level 3; dodge as level 3 due to size
Combat: A brute usually uses a simple club or a large, two-handed weapon. If a brute strikes a smaller foe, the foe is either hindered for one round due to the force of the blow or moved sideways or backward up to 5 feet (1.5 m).
A brute can also swing their huge melee weapon in a wide arc, making an eased attack against all foes within immediate range and inflicting a moderate wound with each hit.
Brutes rarely flee from a fight, and only a foe of overwhelming power can force them to surrender.
Interaction: Brutes are stupid and often cruel. They don’t like conversation. Reasoning with one is difficult at best, but sometimes they can be fooled.
Use: A solitary brute is an excellent encounter for a group of first-tier characters. A number of brutes, particularly well-equipped and well-trained warriors, make good troops or guards in the service of a powerful master. Evil overlords like to bribe or enslave brutes and place them at the forefront of their armies.
Loot: Some brutes hoard wealth or other valuables, but they rarely have the patience for manifest cyphers.
GM Intrusion: The brute’s mighty blow (whether a hit or miss) strikes the ground or the wall, causing major structural damage and a possible collapse, cave-in, or landslide, inflicting a moderate wound to all characters in the immediate area. This might also expose a hidden underground cave or chamber.