Brain Worm 5 (15)

Gunslinger Knights

Look at this nightmare wrong, and it gets inside your head, Sancarans say. Literally. At first sight, the creature doesn't seem especially dangerous—a lumbering thing of several limbs, blubbery flesh, and presumably something like a human.sized head coiled and tucked away as if afraid to regard the world. Seeing a brain worm in this conformation means all may not be lost; running away or (if a Knight of sufficient skill) slaying it outright could provide salvation. Until it unfurls its head, revealing the absence of reason, space, and the brain.wracking, patterned movements of thousands of fluttering worms inside a space just large enough for a face. But there's no face—only worms.

Characters who avert their gaze while attacking a brain worm can avoid the effect, but their attacks are hindered by two steps.

Motive: Hungers for psychic energy and brain matter

Environment: In, near, or after a Fundament Storm; sometimes as a Veen Alix or Veen Morund steed (in which case, the Veen has fitted a hood to the creature)

Health: 21

Damage Inflicted: Moderate wound (5 points)

Movement: Short

Combat: A brain worm could cudgel a target with a blubbery limb.

A brain worm also has the following options.

Interaction: Chaotic, changeable, and even dangerous to other creatures of the Crawling Deeps it encounters while outside their home realm, brain worms are mostly loners, without language or goals other than to feed.

Use: A Sancaran farmer claims that something is trapped in her barn, and anytime someone looks in to take its measure, they scream, clutch their head, and die.

GM Intrusion: The character averting their gaze from the brain worm is distracted and steers their steed into a structure or boulder, off a cliff, or the like.